Remember, underwater caves are perfectly safe with the exception of the occasional Drowned. Therefore, take precautions as you would normally cave mine on the surface. Hostile Mobs - Moderate Risk - If you breach into a normal cave, it won't be be lit. Depending on the layout, you could face a long drop which will kill you. The other is Tip 6 (See below).įall Damage - Moderate Risk - When mining ores, you might breach into a normal cave. Repeat until they're dead.ĭrowning - Slight Risk - This is an obvious one but an unlikely one for 2 reasons. Strafe from side to side to dodge their attacks and slice them with your sword. With tridents, since you have no bow, they pose a major risk since they a ranged attack and you don't (Armor reduces this risk, but not by much). Here are the dangers with their risk factor.ĭrowned - Slight Risk - Without tridents, they are no threat. You can easily die and face a difficult recovery operation if you're not careful. My hotbar is as follows: Sword, Pick, Shovel, Food (With more above), NV potion, WB potion, FR potion, Shulker Box A (contains 13 NV and WB potions and 1 FR potion), and Shulker Box B (with Shulker Box C above, both used to store the ores). The 4 potions in the top left are Night Vision potions while the middle left potions are Water Breathing. Yours can be different according to preference. No torches needed as your NV potion will be all that you need in that regard. Shulker Box(es) - Optional, but the more ore you can lug back, the happier you'll be. Shovel (Maxed out) - This is optional, but gravel is pretty common in both the deep ocean and in underwater caves.įood - Do I really need to say anything here? You should have Unbreaking on everything anyway. And Mending keeps your pickaxe at full health if you mine ores that drop experience orbs. Fortune will have you rolling in harvested ore. Yes, you will slower underwater, but Efficiency does help reduce the penalty. Pickaxe (Iron at minimum, maxed out) - Your main mining tool. Sword (preferably enchanted) - This will be your main defense against Drowned, since a bow's range, even at max charge, is very short. Better to have slightly less inventory for mining rather than mounting an extremely difficult recovery mission. Potion of Fire Resistance (8:00) (FR) - This is optional, but very nice to have in case you bump into underground lava pools. It is as required as the Water Breathing potion. Potion of Night Vision (8:00) (NV) - Trying to see without this potion is impossible. Potion of Water Breathing (8:00) (WB) - With how uncommon magma blocks are, this is an absolutely necessity to bring with you as you'll run of oxygen quickly underwater. The topics I'll cover here are as follows: This is how you can reap the riches of the ocean and return with ore filled pockets. And finding a good underwater cave system can be just as rewarding as strip mining with DCs of various ores awaiting harvesting. Ever since 1.18 dropped for the first time, what was once a rarity is now fairly common.
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